This is a Wix version of Time University.
Quantum Ball Analogy

Most models of our universe assume we exist in a dynamic world where objects can be moved like chess pieces or interact with each other like balls on a pool table.
In this analogy the pieces are glued to the board and it is the way our camera observer moves through and sees the data through different lenses and head turns that provides the illusion of dynamics.
The final version of this analogy will have unit vectors or directions represented by a single dot on a surface of a ball. These balls may be 3D spheres with 2-sphere surfaces connected together at set angles in a graph or lattice in a elastic spiderweb that can be deformed in ways that preserve angles but where distances vary. This causes distances to be relative while angles remain set.
When projecting on to 4D spacetime the invarient spactime intervals will be expressed as angles rather but traslatable as distances on the surface of a sphere.
Projections on to 10D String Theory related models are expected to reveal Planck scale and quantum physical views fo the data as indicated by Itzhak Bars models.
Projections on to 2D spherical surfaces or 1D circles presumably reveal general shape of the cosmos as seen in the views of our hypothetical camera.
The expectation is smaller the number of dimensions the observer eye views the data the wider or more parametric the view becomes.
Quantum Ball

Quantum balls are modified Block or Reiman spheres normally used to represent quantum bits.
Unlike Bloch Spheres the different orientations do not represent uncertainty or probability. Such properties arise in the diferent ways unchanging precise arangements of the balls are viewed.
At its simplest we can think of whether an observer sees the tick "label" as answering a Bolean Yes or No question.
Although algebra might be possible with octernians, quaternions are easier to work with and standard to the Unity coding environment that will be used to code the simulations.
Normal quantum bits are often represented as spheres with different types of spheres used in different contexts. In some cases these spheres may be sitting in a Hilbert space. The plan is to project quantum objects that can be imagined as a table tennis ball with a label.
This analogy may be able to model 4 or 5D balls with a zero dimensional label.
To start with however we will be assuming whether the observer can see the label of a particular ball equates to the collapse of a coin toss experiment in classical logic.
Observer

Although the data created by the relative arrangements of the Q-Balls is unmoving a moving camera with swapable lenses is able to move through the data and decode it in different ways.
Mathematically the camera movements focal projections are achieved by matrix multiplications simulating logic gates. At itts simplest we just see different views of our Chessboard world using standard 3D natigations by a standard camera moved by instructions from a user input.
